01
Hazard & Disaster Simulation
Fire spread, toxic air, evacuation flow, and environmental danger modeling for safety training and game scenarios.
Immersive technology · Interactive worlds · Creative systems
I design and build immersive training, games, simulations, and media that turn complex ideas into experiences people can understand, remember, and act on.
Selected portfolio
From safety-critical immersive learning to strange independent games, every project begins with the same question: what should the person on the other side actually experience?
Portfolio category
A complete view of immersive training, games, AI systems, experiments, and media.
01
Fire spread, toxic air, evacuation flow, and environmental danger modeling for safety training and game scenarios.
02
Raise your own Befuddle Bugs and let them run amok right in your house on the Meta Quest 3 and Apple Vision Pro
03
A ridiculous party game about a team of scientists testing questionable new products for their boss.
04
Play in a multiplayer world where every species is developed by other players.
05
Fake movie trailer made with various AI tools.
06
Theatrical production to demo screen space and singluar long shots with an AI setup.
07
AI life simulation that allows you to raise, train and breed pets in your own home with augmented reality.
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Systems for syncing players, AI, and evolving environments across sessions and devices.
09
Fire evacuation, PPE, hazard ID, and safety training in fully immersive environments.
10
Dynamically generated islands, biomes, rivers, weather systems, and survival environments for open-ended gameplay and training.
11
Characters that reason, react, and remember player actions rather than relying on static scripts.
12
From in-game helpers to training coaches, these avatar fronted AI systems provide guidance, feedback, and personality inside interactive worlds.
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Custom frameworks that manage time, state, AI, player data, inventory, and world logic across web, VR, and game builds.
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Observe student methods and behaviors.
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Training worlds that react dynamically to user decisions.
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Life simulation games in a virtual open world.
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Using augmented reality to bring the virtual world into the real world
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Hazard visualization, aerosol & airflow simulations, interactive equipment tutorials, and hands-free learning
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Apps published to Meta Quest 3, Apple Vision Pro, Hololens, and mobile-based AR prototypes
20
Explore a virtual office and identify hidden safety risks.
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Test your knowledge of personal protective equipment in workplace scenarios.
22
Step into the role of a frontline supervisor and make real-time decisions.
23
Modular creatures that inherit traits, mutate, and visually change across generations.
24
Make smart decisions during an unfolding workplace fire emergency.
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Evaluate CPR decision-making and procedure knowledge in simulated emergencies.
26
Simulates a hazardous situation in a virtual environment to assess hazard recognition and response timing.
Apply the correct fall protection gear and keep your coworker safe.
28
Assess hazard recognition and response timing on a virtual job site.
29
Learn shape recognition and classification through drag-and-drop challenges.
Various general education lessons in a virtual environment.
31
Regional television programming
32
Terrain, biomes, and survival maps created at runtime.
33
National broadcast and award-winning releases
34
Unofficial Foster the People music video.
35
EHS Training driven by a backend AI that reacts to each decision and develops the story as the trainee makes choices.
36
Industrial safety and instructional video
37
Extra and background character film acting
38
Roles on syndicated television programs
39
Narrative and character dialogue
40
Video generated with AI as if directing a crew.
41
Multi-camera filming and post-production for live performances and stage events
Short and feature length film
43
Music Video of the Year nominee
National ad campaigns
45
Music Video of the Year.
46
Live as a cat in a bustling city. Explore, nap, and knock things off ledges.
47
Play as a worm and live your Worm Life while sharing resources with other worms. Grow and evolve to make sure you are the dominate worm of the area.
48
Wander the woods at night collecting evidence for the most elusive creature on the planet.
49
Use the mouse to control a tentacle arm of the octopus who runs this restaurant and make sure that everything runs smoothly. Bring some friends and everyone can control their own tentacle.
50
Play as an orca getting revenge on the fancy human yachts.
51
Survive after crashing on a distant planet and learn the truth about your mission
52
You've fallen on hard times. Beg for change, get a job, rent an apartment and get yourself off the streets.
53
Full story engine ready to be loaded with any tale to create a choose your own adventure type story with inventory, environment, events, and items.
54
Force evolutionary changes by altering the environment in this relaxing life simulator.
55
Take control of the formation of a planet, guide the development of life, and observe the civilizations that form.
56
Complete a successful mission to land on and explore the planet Mars.
57
Build your tribe on an island dominated by a volcano. Plan for survival, as the island takes a while to grow back.
58
The sequel to the cult survival hit. Expanded interactions, more choices, and a larger world.
59
Scores for various film productions
60
Music for multiple Steam titles
Spatial sound for immersive training
62
Viral music video projects
63
Music created and/or mixed with generative audio systems
64
Scenario-based safety training with dynamically adjusted difficulty, consequences, and dialogue based on trainee behavior using my own AI story engine.
Using experimental foveated systems to create VR applications.
66
Modular generational lifeforms.
VR and AR accessibility applications for the disabled.
68
Time, state, and AI frameworks.
VR built for Oculus DK2.
70
Recognized for outstanding visual effects achieved within a 48-hour production window.
A whole new way to experience music.
72
Awarded for sharp narrative structure and engaging dialogue in a fast-paced competition.
73
Given for use of AI and completion of two films in one festival.
74
Giving fans a front row seat from their couch.
Browser Based Godot Hazard Identification.
76
Honored for unique storytelling and inventive use of limited time and resources.
77
Celebrated for originality and experimental mechanics during a 48-hour game development sprint.
78
For designing and pitching an immersive VR training solution adopted across the organization.
79
Recognized for creative direction and high-impact visuals in a national broadcast feature.
80
Honored for visual storytelling and editing in a standout music video production.
81
Artificial life simulation with creatures, reproduction, death, and resource competition. Used as a sandbox for emergent behavior and ecosystem balance.
What I do
I bridge strategy, design, engineering, storytelling, and delivery—especially when a project is early, unusual, or difficult to explain.
VR, AR, spatial computing, interaction design, realtime simulation, and cross-platform deployment.
Scenario design, gamification, assessment, SCORM, xAPI, LMS integration, and measurable training outcomes.
Rapid prototypes, AI-assisted content, game systems, visual storytelling, and practical production pipelines.
Creative technologistAbout Andrew
I’m a senior immersive technology developer and consultant with more than 15 years across interactive media, creative production, and product marketing, specializing in VR and AR since 2018.
I build end-to-end experiences in Unreal Engine, Unity, and Godot for safety training, spatial computing, games, and simulation. My background in film, visual communication, marketing, and post-production helps me translate between subject matter experts, stakeholders, artists, and engineers without losing the purpose of the experience.
I’m most useful where technology, creativity, and practical delivery overlap: shaping an idea, proving it can work, building the system, and making the final result understandable to the people who need to use it.
Professional experience
Discovery, prototyping, development, creative production, optimization, packaging, stakeholder alignment, and deployment.
EHSVRT · Remote
Architecting immersive safety training systems, modular simulation frameworks, and rapid proofs of concept for industrial workflows.
British Standards Institution (BSI) · Remote
Designed and shipped safety-critical VR and AR training across manufacturing, energy, and construction, including LMS-connected assessments and operational deployment.
Elevate · Remote
Built VR and AR prototypes, immersive video pipelines, interaction models, and experimental foveated learning systems.
Inventist · Camas, WA
Led positioning, launches, web, media, PR, creative production, and partner coordination for innovative consumer products.
Recognition & releases
Recognition across immersive innovation, independent games, film production, writing, visual effects, and music video work.
Recognized for designing and pitching an immersive VR training solution adopted across the organization.
Best Special Effects, Best Writing, Pushing the Envelope, and Innovation Award recognition.
MTV Network Music Video of the Year nominee and ADD TV Music Video of the Year winner.
Regularly develops and releases independent games on platforms including Steam and itch.io.
Let’s make something useful
Tell me what you are trying to accomplish. I’m especially interested in immersive learning, spatial computing, interactive simulation, games, and creative technology projects.