Immersive technology · Interactive worlds · Creative systems

Immersive systems.
Interactive worlds.
Stories that move.

I design and build immersive training, games, simulations, and media that turn complex ideas into experiences people can understand, remember, and act on.

15+years across interactive media and creative production
2018specializing in VR, AR, and immersive development
XRQuest, Vision Pro, PCVR, mobile, and browser
Buiding ideas
into
experiences
Scroll to explore

Selected portfolio

Work built to be
used, felt, and remembered.

From safety-critical immersive learning to strange independent games, every project begins with the same question: what should the person on the other side actually experience?

What I do

Creative range.
Production discipline.

I bridge strategy, design, engineering, storytelling, and delivery—especially when a project is early, unusual, or difficult to explain.

01

Immersive development

VR, AR, spatial computing, interaction design, realtime simulation, and cross-platform deployment.

02

Learning systems

Scenario design, gamification, assessment, SCORM, xAPI, LMS integration, and measurable training outcomes.

03

Creative technology

Rapid prototypes, AI-assisted content, game systems, visual storytelling, and practical production pipelines.

Unreal EngineUnityGodotRealityKitMeta QuestApple Vision ProC++C#SwiftJavaScriptOpenAI APIClaudeRunwaySCORMxAPIAdobe Creative CloudUnreal EngineUnityGodotRealityKitMeta QuestApple Vision ProC++C#SwiftJavaScriptOpenAI APIClaudeRunwaySCORMxAPIAdobe Creative Cloud
Andrew RossCreative technologist
Camas, Washington

About Andrew

A technical builder with a
director’s eye.

I’m a senior immersive technology developer and consultant with more than 15 years across interactive media, creative production, and product marketing, specializing in VR and AR since 2018.

I build end-to-end experiences in Unreal Engine, Unity, and Godot for safety training, spatial computing, games, and simulation. My background in film, visual communication, marketing, and post-production helps me translate between subject matter experts, stakeholders, artists, and engineers without losing the purpose of the experience.

I’m most useful where technology, creativity, and practical delivery overlap: shaping an idea, proving it can work, building the system, and making the final result understandable to the people who need to use it.

Professional experience

From concept
to operational handoff.

Discovery, prototyping, development, creative production, optimization, packaging, stakeholder alignment, and deployment.

July 2025 – Present

EHS VR Developer & Consultant

EHSVRT · Remote

Architecting immersive safety training systems, modular simulation frameworks, and rapid proofs of concept for industrial workflows.

April 2021 – November 2024

Lead VR Developer & EHS Consultant

British Standards Institution (BSI) · Remote

Designed and shipped safety-critical VR and AR training across manufacturing, energy, and construction, including LMS-connected assessments and operational deployment.

May 2018 – July 2019

Lead VR Developer

Elevate · Remote

Built VR and AR prototypes, immersive video pipelines, interaction models, and experimental foveated learning systems.

June 2013 – January 2018

Marketing Director

Inventist · Camas, WA

Led positioning, launches, web, media, PR, creative production, and partner coordination for innovative consumer products.

Recognition & releases

Work that has found
an audience.

Recognition across immersive innovation, independent games, film production, writing, visual effects, and music video work.

01

Internal Shark’s Den Innovation Award

Recognized for designing and pitching an immersive VR training solution adopted across the organization.

02

48 Hour Film Project Awards

Best Special Effects, Best Writing, Pushing the Envelope, and Innovation Award recognition.

03

Music Video Recognition

MTV Network Music Video of the Year nominee and ADD TV Music Video of the Year winner.

04

Independent Game Releases

Regularly develops and releases independent games on platforms including Steam and itch.io.

Let’s make something useful

Have an unusual idea,
a difficult problem,
or a world to build?

Tell me what you are trying to accomplish. I’m especially interested in immersive learning, spatial computing, interactive simulation, games, and creative technology projects.

awross79@gmail.com (360) 721-3511 Camas, Washington · Remote