Machine learning and simulation
Immersive VR solutions for hands-on training experiences
Enhancing reality with cutting-edge AR applications
Engaging experiences through gamified learning
Creative storytelling through high-quality video production
Innovative game development for entertainment and education
Original compositions and soundtracks for projects
A collection of unique and creative projects
Recognition for excellence in multimedia and VR innovation
My AR work blends physical space with real-time simulation, visualization, and interaction. This allows complex concepts like airflow, hazards, or machine behavior to be seen and understood instantly within their native environment.
Using augmented reality to bring the virtual world into the real world
Hazard visualization, aerosol & airflow simulations, interactive equipment tutorials, and hands-free learning
Apps published to Meta Quest 3, Apple Vision Pro, Hololens, and mobile-based AR prototypes
EHS Training driven by a backend AI that reacts to each decision and develops the story as the trainee makes choices.
Apply the correct fall protection gear and keep your coworker safe.
Explore a virtual office and identify hidden safety risks.
Browser Based Godot Hazard Identification.
Test your knowledge of personal protective equipment in workplace scenarios.
Step into the role of a frontline supervisor and make real-time decisions.
Interactive simulation of LOTO procedures for electrical and mechanical safety.
Make smart decisions during an unfolding workplace fire emergency.
Evaluate CPR decision-making and procedure knowledge in simulated emergencies.
Simulates a hazardous situation in a virtual environment.
Assess hazard recognition and response timing on a virtual job site.
Answer equations quickly to power up and progress through stages.
Practice professional skills in a gamified work-life simulator.
Learn shape recognition and classification through drag-and-drop challenges.
Various general education lessons in a virtual environment.
I have directed, edited, animated, and produced content for television, film, corporate training, and experimental media. My background in storytelling directly influences my interactive work, as well.
I create original music for games, films, interactive experiences, and experimental AI projects. My work ranges from cinematic scores to comedy and genre-bending digital releases.
From adaptive training engines to living ecosystems and story-driven simulations. This is where artificial intelligence, game logic, and world modeling merge into interactive experiences.
An example of just some of the games that I have developed.
Live as a cat in a bustling city. Explore, nap, and knock things off ledges.
Wander the woods at night collecting evidence for the most elusive creature on the planet.
Take control of the formation of a planet, guide the development of life, and observe the civilizations that form.
Play as an orca getting revenge on the fancy human yachts.
You've fallen on hard times. Beg for change, get a job, rent an apartment and get yourself off the streets.
Force evolutionary changes by altering the environment in this relaxing life simulator.
Complete a successful mission to land on and explore the planet Mars.
Build your tribe on an island dominated by a volcano. Plan for survival, as the island takes a while to grow back.
The sequel to the cult survival hit. Expanded interactions, more choices, and a larger world.
Artificial life simulation with eggs, creatures, and ecosystem management.
Hunt Bigfoot through randomized forests. Watch out! He's watching you too.
A simple digital aquarium. Feed fish, balance life, and keep it thriving.
Over a decade of building immersive experiences across real-time platforms and training tools.
VR, AR, AI, and interactive systems built to make ideas engaging and memorable.
A mix of film, interactive media, and immersive design that shapes a strong visual and technical approach.
OSHA 30 and professional Unreal training that support my work in XR and safety-focused experiences.
I specialize in turning emerging tools, including XR platforms, realtime engines, and AI-assisted systems, into working experiences that teams can explore, test, and build on. My work often starts early in a project lifecycle, helping define what is technically possible and how ideas can move from prototype to production. I focus on building flexible systems rather than one-off implementations, supporting collaboration between designers, engineers, and stakeholders while keeping projects grounded in practical delivery constraints.
I design interactive experiences that combine real-time engines, simulation thinking, and storytelling techniques. My work spans VR, AR, AI-assisted systems, and game-based training environments built to make complex ideas intuitive and memorable. With over a decade working across immersive platforms including Unreal Engine, Unity, Quest, Vision Pro, and web-based training systems, my projects range from simulation-style learning environments to experimental interactive prototypes and production-ready training tools.
My work spans film, interactive media, XR training, and experimental projects. This background supports a hybrid creative-technical approach that blends storytelling with real-time systems design.
I hold OSHA 30 certification and have completed professional Unreal Engine training through Mammoth Interactive. Together, they reflect both the safety-focused foundation and technical development background behind my immersive training and interactive work.